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Dead Robot Scene / Animation Rig

I’m pleased to present a traveler discovering ancient ruins within a stunning natural environment.

For this project, I created the rig and animation of the character moving through tall grass. To streamline the animation process, I optimized the rig based on the required movements: I set up IK for the legs a common feature in many rigs and built an advanced rig for the upper body using an IK spline. The spline is controlled by joints skinned directly to it, which allows for a smooth and natural twist.

Since the character interacts directly with the environment, I imported the Unreal map into Maya while keeping the correct metrics. This way, I could animate the character directly on the landscape without needing any adjustments later in Unreal. To maintain proper stability, I kept a root joint at 0.0.0, ensuring it remains static throughout the animation.

The animation itself conveys the character’s curiosity and admiration upon discovering the ruins wanting to reach out and touch them, yet holding back, choosing instead to contemplate them in order to preserve their beauty.

If you have any questions or need further information, I’d be happy to help!

A big thank you to : https://www.artstation.com/alixfidanza for creating the environment.
2D concept : https://www.artstation.com/alariko
3D Chara / Texture : The models resource AdelQ

FINAL

Rigging TurnOver

Phone view